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The console allows you to see multiplayer? chat history and to execute Wikipedia:DOS|DOS-style commands in OpenTTD?. Most of the commands are used to configure multiplayer server|servers?.
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Image:console.png|none|frame|The OpenTTD Console
|}

==Using the console==
Open the console with the tilde key (~), located to the left of '1' on the main keyboard. On some international keyboards the symbol may differ (e.g. on the German keyboard it is ^ TWICE). There is also a "Toggle Console" option in the help menu. <br />
After the console is open, type in a command, such as "help" and press Enter.

Tips:

Scroll the console with Shift+Up/Down or Shift+Pageup/Pagedown.

Scroll through the input history with the Up/Down arrow keys.

Make the console bigger with Ctrl+Enter.

Paste text from the clipboard with the normal Ctrl+V (Windows only).

==Console commands==
Here is a list of all the console commands available in OpenTTD. Brackets [] mean "optional". A vertical line | means "or". The list is organized with the most useful commands at the top. This list is also available Console_Commands|alphabetically?.

===Help commands===
{| border=1 width=100%
!width="225"|Command
!Description
|-
|help [<item>]
|Display basic console help, specify <item> for help on that specific command or variable.
|-
|list_cmds [<filter>]
|List all available commands, optionally only commands starting with <filter>.
|-
|list_vars [<filter>]
|List all registered variables, optionally only commands starting with <filter>.
|-
|list_aliases
|List all available Console_Aliases|aliases?.
|-
|list_patches
|List all patches|patch? options.
|}

===Game commands===
These commands work both in single player games and on servers.

{| border=1 width=100%
!width="225"|Command
!Description
|-
|newgame
|Start a new game.
|-
|restart
|Restart the same game.
|-
|connect <host>
|Connect to a network game running on <host>. Not availiable for the server.
|-
|save <nowiki><number | file></nowiki>
|Saves the current game as <number> or <file>.
|-
|load <nowiki><number | file></nowiki>
|Load the savegame <number> or <file>.
|-
|part
|Quit a running game and go back to the intro menu. Not availiable for the server.
|-
|exit / quit
|Quit the game.
|}

===Server commands===
These commands are used to run a multiplayer game server?. Some commands also work for connected clients.
{| border=1 width=100%
!width="225"|Command
!Description
!width="90"|Clients
|-
|kick <nowiki><ip | client-id></nowiki>
|Kick the client with IP <ip> or id <client-id>.
|-
|ban <nowiki><ip | client-id></nowiki>
|Ban the client with IP <ip> or id <client-id>.
|-
|unban <ip>
|Remove a ban on <ip>.
|-
|banlist
|List banned clients.
|-
|reset_company <company-id>
|Delete the company identified by <company-id>.
|-
|pause
|Pause a network game.
|-
|unpause
|Unpause a network game.
|-
|clients
|Lists client id, name, company id, and IP address of each client.
|Yes
|-
|players
|Show a list of players and their attributes, e.g. company name, loan value, number of vehicles etc.
|-
|status
|Get the status information on all currently connected clients.
|-
|server_info
|List current and maximum client/player limits.
|-
|say "<msg>"
|Send a chat message containing <text> to all players.
|Yes
|-
|say_client <client-id> "<msg>"
|Send a chat message containing <msg> to the client identified by <client-id>.
|Yes
|-
|say_player <player-id> "<msg>"
|Send a chat message containing <msg> to everyone in the company identified by <player-id> (1-10).
|Yes
|-
|rcon <password> "<command>"
|Execute <command> on the server authenticated by <password> while connected as a client. The password must be set in advance locally on the server with by "rcon_pw <password>".
|Yes
|}

===File handling commands===
{| border=1 width=100%
!width="225"|Command
!Description
|-
|cd <nowiki><directory | number></nowiki>
|Change the working directory to <directory> or <number>.
|-
|ls / dir
|List files of current directory.
|-
|pwd
|Print out the current working directory.
|-
|rm <nowiki><number | file></nowiki>
|Remove a savegame by name or index.
|}

{| border=1 width=100%
!width="225"|Command
!Description
|-
|script <file>
|Record a script to the file named <file>.
|-
|exec <script> <?>
|Executes a local script file.
|-
|return
|Stop executing a running script.
|}

===Other commands===
{| border=1 width=100%
!width="225"|Command
!Description
|-
|screenshot <nowiki>[big | nocon]</nowiki>
|Takes a screenshot. 'big' makes a screenshot of the whole map. 'nocon' hides the console for a normal screenshot.
|-
|alias <name> <command>
|Create an Console_Aliases|alias? named <name> bound to <command>.
|-
|patch <patchname> [<newvalue>]
|Get and set the patch settings from the console. If <newvalue> is ommitted
the current value is printed. See Console_Settings|Console Settings? for a listing of all available settings.
|-
|dump_vars
|Print all known variables and their values.
|-
|getseed
|Returns the seed used to create the game, for randomly generated games. The seed can be used to reproduce the same starting map.
|-
|scrollto <tile>
|Scroll to the tile numbered <tile>; accepts hexadecimal (prexifed with 0x) and decimal values. Use the land area information tool to get the number of a specific tile.
|-
|clear
|Clears the console screen.
|-
|echo <text>
|Print out <text> on the console.
|-
|echoc <color> <text>
|Print out <text> in color <color>. <color> is a number between 0 and 255.
|-
|info_cmd <command>
|Show technical information on the command <commmand>.
|-
|info_var <variable>
|Show technical information on the variable <variable>.
|-
|debug_level [<level>]
|Get / set the debugging levels of different parts of the game.
|-
|resetengines
|Resets all use-age and availability of engines.
|}

==Variables==
Here is a list of wikipedia:variable|variables available in OpenTTD. See the value of a variable by typing its name. Change the value by typing its name followed by the new value. Set wikipedia:Boolean_datatype|boolean variables with 'on' or 'off'. Reset a text variable to empty by using * as new value.

===Server variables===
{| border=1 width="100%"
!width="225"|Variable
!Description
!width="90"|Default value
|-
|autoclean_companies
|Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'
|off
|-
|autoclean_protected
|Automatically remove the password from an inactive company after the given amount of months.
|36
|-
|autoclean_unprotected
|Automatically shut down inactive companies after the given amount of months.
|12
|-
|max_clients
|Maximum number of players allowed on the server
|10
|-
|max_companies
|Maximum number of companies allowed in the game
|8
|-
|max_join_time
|Maximum amount of time (ticks) a client is allowed to join
|500
|-
|max_spectators
|Maximum number of spectators allowed on the server
|10
|-
|min_players
|Automatically pause the game when the number of active players is less than this amount.
|0
|-
|net_frame_freq
|Number of frames before a command will be (visibly) executed
|1
|-
|net_sync_freq
|Number of frames to check if the game is still in sync
|100
|-
|pause_on_join
|Set if the server should pause gameplay while a client is joining. This might help slow users.
|on
|-
|rcon_pw
|Remote connection password, used to modify a server while connected as a client. Use '*' to disable rcon.
|-
|restart_game_year
|Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this.
|0
|-
|server_advertise
|Set if the server will advertise to the master server and show up there.
|on
|-
|server_ip
|IP that the server binds to. Changes take effect the next time you start a server. Use 'all' or '0.0.0.0' to bind to any IP.
|0.0.0.0
|-
|server_name
|Name of the server for multiplayer.
|-
|server_port
|Server port number; change this if your firewall interferes. Changes take effect the next time you start a server.
|3979 (TCP & UDP)
|-
|server_pw
|Server password to protect your server; only clients with the password can join. Use '*' to clear the password.
|}

===Other variables===
{| border=1 width="100%"
!width="225"|Variable
!Description
!width="90"|Default value
|-
|name
|Your name for multiplayer
|Player
|-
|company_pw
|Your company password; only clients with the password can join. Use '*' to clear the password.
|-
|developer
|Redirect debugging output from the console/command line to the ingame console (value '2').
|1
|
Category:マニュアル


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Last-modified: 2008-07-24 (木) 16:04:52 (5747d)